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Antiquity - Board Game (ENG) [PRE ORDER]

Description

“These fields no longer yield as much grain as they used to,” complains the farmer. “We need to cultivate new land before our food runs out. Why don’t we start growing olives, just like our neighbors?”

The carter nods. “Since those city folk started revering San Giorgio, I have to drive further and further to new construction sites. I’m currently on my way to the new inn they’ve built. There, I’ll change horses and deliver this load,” he nods towards the pile of wood on the cart, “to the sea further on. They’re going to start fisheries there. They say we’ll conquer those olive growers soon. But their land is even more polluted than ours.”

The farmer nods back. As the cart starts moving again, he returns to the field to harvest the last bushels of grain, growing among the stumps of what was once a lush forest — 3 turns ago.

Antiquity is a strategy game for 2–4 players, set in an environment loosely modeled after Italy in the late Middle Ages. Players choose their own victory condition: you can focus on population growth, trade, conquest, or city building by choosing your patron saint.

Each strategy requires a completely different playstyle. You can also choose to revere Santa Maria, the most powerful saint of all, but then you are expected to build a civilization twice as impressive as any other player's.

While your economy constantly strengthens and increasingly developed cities give you new options each turn, the land surrounding your cities slowly becomes exhausted. This forces you to travel further and further to gather resources, until eventually there is no land left to cultivate. Hopefully, one of you will have won the game before that moment arrives.

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€99,00€84,15 Incl. VAT

Expected: end of 2026  Op voorraad
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    • Achteraf betalen & gratis retour (NL)

    Icon for questionExtra informatie

    Thema: Beschavingen, Economie en handel, Middeleeuwen, Natuur en milieu, Steden en bouwen
    Mechanismes: Grid Coverage, Hexagon Grid, Modular Board, Square Grid, Tile Placement, Trading
    Ontwerper: Jeroen Doumen, Joris Wiersinga
    Illustrator: Ynze Moedt
    Base game / expansion: Base game
    Age: From 14 years old
    Maximum number of players: 4
    Minimum number of players: 2
    Difficulty: Difficult
    Game duration: 60 - 120 minutes
    Language: English
    Language dependency: A lot of necessary text

    Description

    “These fields no longer yield as much grain as they used to,” complains the farmer. “We need to cultivate new land before our food runs out. Why don’t we start growing olives, just like our neighbors?”

    The carter nods. “Since those city folk started revering San Giorgio, I have to drive further and further to new construction sites. I’m currently on my way to the new inn they’ve built. There, I’ll change horses and deliver this load,” he nods towards the pile of wood on the cart, “to the sea further on. They’re going to start fisheries there. They say we’ll conquer those olive growers soon. But their land is even more polluted than ours.”

    The farmer nods back. As the cart starts moving again, he returns to the field to harvest the last bushels of grain, growing among the stumps of what was once a lush forest — 3 turns ago.

    Antiquity is a strategy game for 2–4 players, set in an environment loosely modeled after Italy in the late Middle Ages. Players choose their own victory condition: you can focus on population growth, trade, conquest, or city building by choosing your patron saint.

    Each strategy requires a completely different playstyle. You can also choose to revere Santa Maria, the most powerful saint of all, but then you are expected to build a civilization twice as impressive as any other player's.

    While your economy constantly strengthens and increasingly developed cities give you new options each turn, the land surrounding your cities slowly becomes exhausted. This forces you to travel further and further to gather resources, until eventually there is no land left to cultivate. Hopefully, one of you will have won the game before that moment arrives.

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