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Cusco - Board game

Description

Cuzco is the reimplementation of Java, the second game in the Masker Trilogy, designed by Michael Kiesling and Wolfgang Kramer and originally published in 2000. Now Cuzco is back with beautiful 3D resin (stone) temples, just like the other two games of the Masker Trilogy.

In Cuzco, players build up the country with villages, towns and crops. They build and expand temples, they organize festivals and they build lakes. Just like Tikal and Mexica, players in Cuzco have a number of action points per turn (6) that they can use to perform these actions. Victory points are earned as soon as a pond is completely converted, a festival is organized, a temple is built or expanded and at the end of the game. The Inca who is highest in a city receives the most points.

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Cuzco is the reimplementation of Java, the second game in the Masker Trilogy, designed by Michael Kiesling and Wolfgang Kramer... Read more

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€42,95 Incl. VAT

In stock   In stock Ordered before 2 p.m. on workdays? Then your order will be shipped the same day! Preorder You can pre-order this product by placing a pre-order. Do you also buy other products in the same order? Your entire order will then be shipped at once as soon as everything has been received. Unfortunately, post-payment is not possible for pre-orders. Temporarily sold out This product is temporarily sold out. Add it to your wishlist to receive an email as soon as the product is back in stock.

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      Icon for questionExtra information
      Base game / expansion: Basic game
      Age: From 12 years
      Maximum number of players: 4
      Minimum number of players: 2
      Difficulty: Average
      Game duration: 60 - 120 minutes
      Language: Dutch
      Language dependency: Language independent
      SKU: #KEG-C-CUZ001-PAKKETPOST
      EAN: 7438222541545

      Description

      Cuzco is the reimplementation of Java, the second game in the Masker Trilogy, designed by Michael Kiesling and Wolfgang Kramer and originally published in 2000. Now Cuzco is back with beautiful 3D resin (stone) temples, just like the other two games of the Masker Trilogy.

      In Cuzco, players build up the country with villages, towns and crops. They build and expand temples, they organize festivals and they build lakes. Just like Tikal and Mexica, players in Cuzco have a number of action points per turn (6) that they can use to perform these actions. Victory points are earned as soon as a pond is completely converted, a festival is organized, a temple is built or expanded and at the end of the game. The Inca who is highest in a city receives the most points.

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