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Danger Park - Board Game (ENG)

Description

In Danger Park, players take turns placing attractions in a collaboratively built amusement park. Customers are placed and move through the park based on the rides' exits, and each customer generates money for the ride's various owners. Using the unique abilities of attractions and park improvements, players move customers, block exits and add danger in the form of vomit, pests, flooding, electrical faults and much more.

You do all this to influence the outcome of the dice. High rolls provide satisfaction, while low rolls create additional danger. In addition, insurance policies can be taken out to take advantage of certain bad outcomes. When the park eventually closes due to poor quality, the player with the most money wins.

Product form

In Danger Park, players take turns placing attractions in a collaboratively built amusement park. Customers are placed and move through... Read more

Temporarily sold out   In stock Ordered before 2 p.m. on workdays? Then your order will be shipped the same day! Preorder You can pre-order this product by placing a pre-order. Do you also buy other products in the same order? Your entire order will then be shipped at once as soon as everything has been received. Unfortunately, post-payment is not possible for pre-orders. Temporarily sold out This product is temporarily sold out. Add it to your wishlist to receive an email as soon as the product is back in stock.

Icon for questionExtra information
Base game / expansion: Basic game
BoardGameGeek number: 290722
Age: From 14 years
Maximum number of players: 4
Minimum number of players: 2
Difficulty: Average
Game duration: 30 - 60 minutes
Language: English
Language dependency: Lots of necessary text
SKU: #OOP-INT-D-SYM030-PAKKETPOST
EAN: 850013531028

Description

In Danger Park, players take turns placing attractions in a collaboratively built amusement park. Customers are placed and move through the park based on the rides' exits, and each customer generates money for the ride's various owners. Using the unique abilities of attractions and park improvements, players move customers, block exits and add danger in the form of vomit, pests, flooding, electrical faults and much more.

You do all this to influence the outcome of the dice. High rolls provide satisfaction, while low rolls create additional danger. In addition, insurance policies can be taken out to take advantage of certain bad outcomes. When the park eventually closes due to poor quality, the player with the most money wins.

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