D&D 5.0: Keys from the Golden Vault Alt Art - Role Playing Game (ENG)

Description

A bundle of 13 heist-themed adventures for the world's best role-playing game.

Some quests require more than just swinging a sword or slinging a spell. Whether it's capturing a closely guarded item or obtaining crucial information from a captured contact, these tasks require meticulous planning and flawless execution. The secret organization called the Golden Vault specializes in hiring teams for such assignments, and for the most challenging assignments - chasing fabulous treasures and stopping serious threats - that team is your characters.

Keys from the Golden Vault is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters level 1-11. These adventures can be placed in any setting and you can play them as separate games or link them together into a campaign. This book also includes maps of the game world to help players plan their thefts, plus advice for running non-traditional, high-risk, high-reward games.

This version of the book has a special cover.

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A bundle of 13 heist-themed adventures for the world's best role-playing game. Some quests require more than just swinging a... Read more

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Difficulty: Difficult
Language: English
Language dependency: Unplayable in other language
EAN: 9780786968978

Description

A bundle of 13 heist-themed adventures for the world's best role-playing game.

Some quests require more than just swinging a sword or slinging a spell. Whether it's capturing a closely guarded item or obtaining crucial information from a captured contact, these tasks require meticulous planning and flawless execution. The secret organization called the Golden Vault specializes in hiring teams for such assignments, and for the most challenging assignments - chasing fabulous treasures and stopping serious threats - that team is your characters.

Keys from the Golden Vault is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters level 1-11. These adventures can be placed in any setting and you can play them as separate games or link them together into a campaign. This book also includes maps of the game world to help players plan their thefts, plus advice for running non-traditional, high-risk, high-reward games.

This version of the book has a special cover.

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