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Exoplanet - Board Game (NL)

Description

Help build an unknown planet in this tactical game!

Explore a newly discovered planet, search for building materials and contribute as much metal as possible to building a city. Discover new animal species, build domes and solar panels and don't be confused by sabotage, tornadoes and power outages. This tactical game from the author of Carcassonne has been developed in collaboration with 999 Games into the board game for you!

Do you enjoy solving logistical challenges, making short and long-term plans, frustrating other players and have you always wanted to discover a new planet? Then this is your game. It was previously published as Mesopotamia and has since been further developed by 999 Games and the author himself into an accessible tactical game for the whole family!

In Exoplanet, players try to score victory points by exploring the planet with their team and delivering metal tokens to the city tile. This requires energy, which you can get from energy stones or generate with solar panels. Humans can reproduce by building domes in which they can live. Drawing action cards can provide additional benefits and ensure that you stay ahead of the competition. You can also discover new animal species, which will give you extra victory points. Each building construction gives you more victory points. As soon as all available spaces on the city tile are occupied, the game ends immediately. The player with the most points wins.

On your turn you have 5 action points at your disposal, which you can use in different ways. For example, you can move your scouts, who may be able to discover new terrain or pick up building materials. You can also choose to investigate the value of metal tokens or draw action cards. After spending your action points, you may build if you meet the conditions. Finally, you collect energy with scouts near solar panels. That energy is needed to deliver metal tokens to the central tile, which will ultimately earn you the most points and win the game!

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Help build an unknown planet in this tactical game! Explore a newly discovered planet, search for building materials and contribute... Read more

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Icon for questionExtra informatie
Thema: Ruimte
Mechanismes: Action Points, Area Movement, Hand Management, Memory, Modular Board, Movement Points, Pick-up and Deliver, Point to Point Movement, Tile Placement
Ontwerper: Klaus-Jürgen Wrede
Illustrator: Piotr Rossa
Base game / expansion: Basic game
Age: From 10 years
Maximum number of players: 4
Minimum number of players: 2
Difficulty: Average
Game duration: 30 - 60 minutes
Language: Dutch
Language dependency: Little necessary text
EAN: 8720289475963

Description

Help build an unknown planet in this tactical game!

Explore a newly discovered planet, search for building materials and contribute as much metal as possible to building a city. Discover new animal species, build domes and solar panels and don't be confused by sabotage, tornadoes and power outages. This tactical game from the author of Carcassonne has been developed in collaboration with 999 Games into the board game for you!

Do you enjoy solving logistical challenges, making short and long-term plans, frustrating other players and have you always wanted to discover a new planet? Then this is your game. It was previously published as Mesopotamia and has since been further developed by 999 Games and the author himself into an accessible tactical game for the whole family!

In Exoplanet, players try to score victory points by exploring the planet with their team and delivering metal tokens to the city tile. This requires energy, which you can get from energy stones or generate with solar panels. Humans can reproduce by building domes in which they can live. Drawing action cards can provide additional benefits and ensure that you stay ahead of the competition. You can also discover new animal species, which will give you extra victory points. Each building construction gives you more victory points. As soon as all available spaces on the city tile are occupied, the game ends immediately. The player with the most points wins.

On your turn you have 5 action points at your disposal, which you can use in different ways. For example, you can move your scouts, who may be able to discover new terrain or pick up building materials. You can also choose to investigate the value of metal tokens or draw action cards. After spending your action points, you may build if you meet the conditions. Finally, you collect energy with scouts near solar panels. That energy is needed to deliver metal tokens to the central tile, which will ultimately earn you the most points and win the game!

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