Tikal - Board Game (NL)

Description

In Tikal the players find themselves in the Jungle of Guatemala. The idea is that players will draw tiles and then spend 10 action points. With these action points they try to get their score as high as possible on two components: temples and treasures.

If players find a temple, they can dig it out so that the temple becomes worth more points. But be careful, because this can make the temple more interesting for other players. Players can also collect treasures and increase their value by collecting them in sets.

Product form

In Tikal the players find themselves in the Jungle of Guatemala. The idea is that players will draw tiles and... Read more

No longer available  Op voorraad
Op werkdagen voor 14.00 uur besteld? Dan wordt je bestelling dezelfde dag verzonden!
Pre-order
Dit product kun je voorbestellen door een pre-order te plaatsen. Koop je in dezelfde bestelling ook andere producten? Dan wordt je gehele bestelling in één keer verzonden zodra alles binnen is. Achteraf betalen is voor pre-orders helaas niet mogelijk.
Tijdelijk uitverkocht
Dit product is tijdelijk uitverkocht. Voeg het toe aan je verlanglijst om een mail te ontvangen zodra het product weer op voorraad is.

Icon for questionExtra informatie
Ontwerper: Michael Kiesling, Wolfgang Kramer
Illustrator: Mariusz Gandzel
Base game / expansion: Basic game
Age: From 10 years
Maximum number of players: 4
Mechanisms: Action Points, Area Majority / Influence, Auction / Bidding, Events, Grid Movement, Hexagon Grid, Kill Steal, Layering, Map Addition, Modular Board, Set Collection, Tile Placement, Victory Points as a Resource, Zone of Control
Minimum number of players: 2
Difficulty: Average
Game duration: 60 - 120 minutes
Language: Dutch
Language dependency: Language independent
Theme: Archeologie, Inheemse volken, Maya’s en Azteken, Oudheid, Religie
EAN: 8720299730014

Description

In Tikal the players find themselves in the Jungle of Guatemala. The idea is that players will draw tiles and then spend 10 action points. With these action points they try to get their score as high as possible on two components: temples and treasures.

If players find a temple, they can dig it out so that the temple becomes worth more points. But be careful, because this can make the temple more interesting for other players. Players can also collect treasures and increase their value by collecting them in sets.

Recent bekeken