Dominion: Dark Ages expansion (NL)

Description

Times have been tough. To save money, you've left your old castle and taken up residence in a luxurious ravine. You didn't think much of that castle anyway; it was plundered constantly, and never at a decent time. And if they weren't barbarians, it was the plague, or sometimes they even came at the same time and there weren't enough chairs. The ravine is amazing; there is plenty of sunshine and you can dispose of waste anywhere.

In your spare time you took up begging again. The concept of begging is brilliant, but in practice it is quite difficult, because no one has any money. You beg twigs from the villagers and they beg them back, but no one seems to get that far. That's how life goes sometimes. You're quietly beating people up, doing your own thing, when suddenly an epidemic or barbarians appear, or everyone suddenly becomes illiterate. The only thing you can do then is retreat to some ruin and wait for the storm to pass. Yet you are convinced that you will also overcome this setback, or at least do a little better than the others.

This expansion contains 500 cards and adds 35 new kingdom cards to the game plus several bad cards that you can give to the other players (Ruins), new cards to replace starting estates (Shelter) and cards that you can only get from certain other cards. to acquire.

Dominion: The Dark Ages can only be played in combination with Dominion or Dominion Intrige. You need the victory and money cards from there.

The central themes in Dominion: The Dark Ages are the "Destroyed Cards" deck and upgrading. There are cards that do something when destroyed, cards that directly affect the "Destroyed Cards" pile, cards that upgrade themselves, and cards with ways to upgrade other cards.

Good luck in The Dark Ages!

The Games Friends: " Do you regularly manage to play a game of Dominion without destroying a card? Well, those times are now officially over. Destruction is becoming more important than ever, because many cards directly influence it. You can also play cards upgrade, which means that timing can be important. "

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    • Gratis verzonden vanaf €100 (NL & BE)
    • Achteraf betalen & gratis retour (NL)
    • Shipped today? Order within: Oct 25, 2026 14:00:00 +0100

    Icon for questionExtra informatie

    Thema: Middeleeuwen
    Mechanismes: Deck, Bag, and Pool Building, Delayed Purchase, Hand Management, Open Drafting
    Ontwerper: Donald X. Vaccarino
    Illustrator: Brian Brinlee
    Age: From 8 years
    Maximum number of players: 4
    Minimum number of players: 2
    Difficulty: Average
    Game duration: 15 - 30 minutes
    Language: Dutch
    Language dependency: Lots of necessary text
    EAN: 8717249196754

    Description

    Times have been tough. To save money, you've left your old castle and taken up residence in a luxurious ravine. You didn't think much of that castle anyway; it was plundered constantly, and never at a decent time. And if they weren't barbarians, it was the plague, or sometimes they even came at the same time and there weren't enough chairs. The ravine is amazing; there is plenty of sunshine and you can dispose of waste anywhere.

    In your spare time you took up begging again. The concept of begging is brilliant, but in practice it is quite difficult, because no one has any money. You beg twigs from the villagers and they beg them back, but no one seems to get that far. That's how life goes sometimes. You're quietly beating people up, doing your own thing, when suddenly an epidemic or barbarians appear, or everyone suddenly becomes illiterate. The only thing you can do then is retreat to some ruin and wait for the storm to pass. Yet you are convinced that you will also overcome this setback, or at least do a little better than the others.

    This expansion contains 500 cards and adds 35 new kingdom cards to the game plus several bad cards that you can give to the other players (Ruins), new cards to replace starting estates (Shelter) and cards that you can only get from certain other cards. to acquire.

    Dominion: The Dark Ages can only be played in combination with Dominion or Dominion Intrige. You need the victory and money cards from there.

    The central themes in Dominion: The Dark Ages are the "Destroyed Cards" deck and upgrading. There are cards that do something when destroyed, cards that directly affect the "Destroyed Cards" pile, cards that upgrade themselves, and cards with ways to upgrade other cards.

    Good luck in The Dark Ages!

    The Games Friends: " Do you regularly manage to play a game of Dominion without destroying a card? Well, those times are now officially over. Destruction is becoming more important than ever, because many cards directly influence it. You can also play cards upgrade, which means that timing can be important. "

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