Zien we je op het Spellenspektakel? 7 & 8 nov. in de Jaarbeurs in Utrecht! ⮕

Race for the Galaxy - Card Game (ENG)

Description

In Race for the Galaxy, players build galactic civilizations with game cards that represent worlds or technical and social developments. Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, each player performs the action of the phase, while the selected player(s) also receive a bonus for that phase.

For example, if at least one player chooses the Develop action, the Development phase occurs; otherwise it will be skipped. Each player may simultaneously choose a development from his hand of cards to build. After revealing the cards, each player adds his development to his deck of cards on the table and then discards cards from his hand equal to their cost. Each player who chose Develop discards one less card as a bonus. Explore allows a player to draw cards and select which ones to add to their hand. Settle allows a player to place a world in their tableau.

Some worlds produce goods, represented by face-down cards, when Produce is selected. These goods can be discarded for victory points or sold to add cards to the player's hand by selecting Consume. Cards allow players to settle new worlds and build more developments, gaining both victory points and card powers that provide advantages in certain stages. The player who best manages their cards, phase and bonus selections, and card powers to build the largest space empire wins. The winner is the player with the most victory points...

The Games Friends: " A modern classic that doesn't rely on its looks. But we like to look past that, because the mechanisms are very cool. Especially the fact that the players themselves determine which actions are performed is very important. smooth. Great tip!

Product form

In Race for the Galaxy, players build galactic civilizations with game cards that represent worlds or technical and social developments.... Read more

No longer available  Op voorraad
Op werkdagen voor 14.00 uur besteld? Dan wordt je bestelling dezelfde dag verzonden!
Pre-order
Dit product kun je voorbestellen door een pre-order te plaatsen. Koop je in dezelfde bestelling ook andere producten? Dan wordt je gehele bestelling in één keer verzonden zodra alles binnen is. Achteraf betalen is voor pre-orders helaas niet mogelijk.
Tijdelijk uitverkocht
Dit product is tijdelijk uitverkocht. Voeg het toe aan je verlanglijst om een mail te ontvangen zodra het product weer op voorraad is.

Icon for questionExtra informatie
Thema: Beschavingen, Economie en handel, Ruimte, Sciencefiction
Mechanismes: End Game Bonuses, Follow, Hand Management, Income, Market, Multi-Use Cards, Simultaneous Action Selection, Tags, Variable Phase Order
Ontwerper: Thomas Lehmann
Illustrator: Martin Hoffmann, Claus Stephan
Base game / expansion: Basic game
Age: From 12 years
Maximum number of players: 4
Minimum number of players: 2
Difficulty: Average
Game duration: 30 - 60 minutes
Language: English
Language dependency: Little necessary text
EAN: 655132003018

Description

In Race for the Galaxy, players build galactic civilizations with game cards that represent worlds or technical and social developments. Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, each player performs the action of the phase, while the selected player(s) also receive a bonus for that phase.

For example, if at least one player chooses the Develop action, the Development phase occurs; otherwise it will be skipped. Each player may simultaneously choose a development from his hand of cards to build. After revealing the cards, each player adds his development to his deck of cards on the table and then discards cards from his hand equal to their cost. Each player who chose Develop discards one less card as a bonus. Explore allows a player to draw cards and select which ones to add to their hand. Settle allows a player to place a world in their tableau.

Some worlds produce goods, represented by face-down cards, when Produce is selected. These goods can be discarded for victory points or sold to add cards to the player's hand by selecting Consume. Cards allow players to settle new worlds and build more developments, gaining both victory points and card powers that provide advantages in certain stages. The player who best manages their cards, phase and bonus selections, and card powers to build the largest space empire wins. The winner is the player with the most victory points...

The Games Friends: " A modern classic that doesn't rely on its looks. But we like to look past that, because the mechanisms are very cool. Especially the fact that the players themselves determine which actions are performed is very important. smooth. Great tip!

Recent bekeken