From the void between dimensions emerged an ancient cosmic entity, corrupting, devouring, and consuming everything in its path. In the aftermath of the catastrophe known as Voidfall, the admirals of the fallen galactic empire, the Domineum, forged a desperate contingency plan.
To preserve the legacy of human civilization against the Voidborn threat, a former imperial flagship, the Revenant, was repurposed to carry vast databases of all humanity's accumulated knowledge and escape the fallen empire. Now, laden with humanity's last hope and escorted by the ships of the Domineum's last Great Houses, you must lead the fleet to safety beyond the known galaxies, balancing fragile alliances and securing not only humanity's survival but also your own political destiny.
Revenant is a standalone, competitive worker-placement game of shifting loyalties, set in the Voidfall universe. Players take on the role of rival admirals coordinating the defense of a fleeing starfleet and vying for influence with the factions that might survive the journey.
Over 4 rounds, players assign crew to ships throughout the fleet. From there, they battle corrupted vessels, explore planets for resources, upgrade their ship and crew, deploy new craft, and more. Each ship is associated with one of the Great Houses, and every time you assign crew to it, you increase your influence with that House.
The journey will be arduous. The corrupted forces of the Voidborn constantly attack the fleet, damaging various ships at the end of each round. You can help protect the fleet by destroying enemy ships, repairing allied vessels, or maneuvering into safe zones, or ultimately activating the Revenant's hyperdrive to jump to a safer sector. Whatever you do, there will be casualties, and you must ensure that the Houses in which you have influence are better protected than the rest.
Revenant spices up the resource management and engine-building of a mid-weight euro with dynamic tactical challenges, constant player interaction, and shifting alliances.