White Hat - Card Game (ENG)

Description

White Hat pits 1-6 players against each other as they try to prove their worth as hackers by punching holes in the world's strictest security measures to ensure the protection of sensitive data. At its core, the game uses a trick-taking mechanic that includes many additional elements not found in regular trick-taking games, creating numerous twists each round. White Hat comes with separate, dedicated solo and 2-player modes.

As the players try to prove their worth, they will try to win tricks by playing cards from their hand. If they win a trick, they can move one of their hats on the board through the maze of FBI servers, internet cafes and digital tracers to reach the critical assets and end the game. However, players should not always rush to the end, as points are scored at the end of each round depending on the spaces their hat is on, and the lowest score is the winner.

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White Hat pits 1-6 players against each other as they try to prove their worth as hackers by punching holes... Read more

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Icon for questionExtra informatie
Thema: Computers en videogames, Sciencefiction
Mechanismes: Area Movement, Modular Board, Solo / Solitaire Game, Trick-taking, Variable Set-up
Ontwerper: Thomas Klausner, Ren Multamäki
Illustrator: Scott Everts
Base game / expansion: Basic game
Age: From 10 years
Maximum number of players: 6
Minimum number of players: 1
Difficulty: Simple, Average
Game duration: 30 - 60 minutes
Language: English
Language dependency: Little necessary text
EAN: 639510694449

Description

White Hat pits 1-6 players against each other as they try to prove their worth as hackers by punching holes in the world's strictest security measures to ensure the protection of sensitive data. At its core, the game uses a trick-taking mechanic that includes many additional elements not found in regular trick-taking games, creating numerous twists each round. White Hat comes with separate, dedicated solo and 2-player modes.

As the players try to prove their worth, they will try to win tricks by playing cards from their hand. If they win a trick, they can move one of their hats on the board through the maze of FBI servers, internet cafes and digital tracers to reach the critical assets and end the game. However, players should not always rush to the end, as points are scored at the end of each round depending on the spaces their hat is on, and the lowest score is the winner.

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