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Escape Room The Game: Secret Agent expansion

Description

You and your team have been through a lot, but this is your most important mission yet. The new self-proclaimed country Zekestan holds the world in its grip. Their show of power and threatening language about their secret weapon is downright terrifying. The way in which the new President came to power seems to be only a small taste of what he is planning with his sick mind.

Your team needs to get into a reception tonight at the Palace of Peace in Zekestan. During this reception, the President will give a one-hour presentation. You receive a message from your organization that they have intercepted a number of letters to guests at the reception. This contains the secret access codes you need to enter the Palace.

They have sent you all the components with which you can create your access code. Unfortunately, the parts arrived separately and in random order. It is up to you to combine everything in the right way so that you can enter. In the Palace you must open the safe in the President's room and take the microfilms stored there.

Especially for the President, an unmanned metro is ready in the secret metro station in the basement, right under the palace. Immediately after his presentation, the President will take this metro to reach an important conference on time. This subway is the only way for you to escape with the loot unnoticed. If you are caught, your organization will deny any involvement in this mission and you will be on your own. And you know what they do to traitors in Zekestan...

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You and your team have been through a lot, but this is your most important mission yet. The new self-proclaimed... Read more

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€11,95 Incl. VAT

In stock   In stock Ordered before 2 p.m. on workdays? Then your order will be shipped the same day! Preorder You can pre-order this product by placing a pre-order. Do you also buy other products in the same order? Your entire order will then be shipped at once as soon as everything has been received. Unfortunately, post-payment is not possible for pre-orders. Temporarily sold out This product is temporarily sold out. Add it to your wishlist to receive an email as soon as the product is back in stock.

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    • Ordered before 2:00 PM = shipped today
    • free shipping from €50 (service point) or €75 (home)
    • pay afterwards & free returns
    • Shipped today? Order within: Jul 12, 2024 14:00:00 +0200
    Icon for questionExtra information
    Base game / expansion: Expansion
    Age: From 14 years
    Maximum number of players: 5
    Minimum number of players: 3
    Game duration: 30 - 60 minutes
    Language: Dutch
    Language dependency: Lots of necessary text
    SKU: #BB-IDG-08687
    EAN: 8714649008687

    Description

    You and your team have been through a lot, but this is your most important mission yet. The new self-proclaimed country Zekestan holds the world in its grip. Their show of power and threatening language about their secret weapon is downright terrifying. The way in which the new President came to power seems to be only a small taste of what he is planning with his sick mind.

    Your team needs to get into a reception tonight at the Palace of Peace in Zekestan. During this reception, the President will give a one-hour presentation. You receive a message from your organization that they have intercepted a number of letters to guests at the reception. This contains the secret access codes you need to enter the Palace.

    They have sent you all the components with which you can create your access code. Unfortunately, the parts arrived separately and in random order. It is up to you to combine everything in the right way so that you can enter. In the Palace you must open the safe in the President's room and take the microfilms stored there.

    Especially for the President, an unmanned metro is ready in the secret metro station in the basement, right under the palace. Immediately after his presentation, the President will take this metro to reach an important conference on time. This subway is the only way for you to escape with the loot unnoticed. If you are caught, your organization will deny any involvement in this mission and you will be on your own. And you know what they do to traitors in Zekestan...

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