Gloomhaven: Buttons & Bugs - Card Game (ENG)

Description

Gloomhaven: Buttons & Bugs is a solo game, with an original campaign written by Isaac Childres, that offers a playstyle similar to Gloomhaven but at a fraction of the size.

Gloomhaven: Buttons & Bugs takes place after the events of Gloomhaven and Forgotten Circles. The reclusive Aesther Hail has built a reputation for her crucial role in saving the city, and she absolutely hates it. Wannabe heroes are constantly invading her studio at the Crooked Bone, looking for help to become famous themselves - and then there are the demons out for revenge. She briefly considered moving, but since that would require effort, she instead placed an enchantment on her front door: anyone who tries to open it will be reduced in size and therefore no longer a problem.

Your character is such a wannabe hero. In an ill-conceived attempt to become famous, you try to visit Hail, and poof. Now you are as small as a mouse and have entered a completely different world of lawlessness. They must find a new way into the Crooked Bone and convince Hail to return them to their previous format.

Each scenario is a single map, pitting one mercenary against a handful of enemies using simplified actions and artificial intelligence. Each mercenary only has four double-sided cards in their hand, but these can be used twice - both front and back - before being discarded. Attacks are resolved using a die in combination with a modifier table, and both the table and the mercenary's skill cards can be improved as you level up throughout the campaign.

Product form

Gloomhaven: Buttons & Bugs is a solo game, with an original campaign written by Isaac Childres, that offers a playstyle... Read more

€20,95 Incl. VAT

Temporarily sold out   In stock Ordered before 2 p.m. on workdays? Then your order will be shipped the same day! Preorder You can pre-order this product by placing a pre-order. Do you also buy other products in the same order? Your entire order will then be shipped at once as soon as everything has been received. Unfortunately, post-payment is not possible for pre-orders. Temporarily sold out This product is temporarily sold out. Add it to your wishlist to receive an email as soon as the product is back in stock.

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    • Ordered before 2:00 PM = shipped today
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    • Shipped today? Order within: Nov 05, 2024 14:00:00 +0100
    Icon for questionExtra information
    Base game / expansion: Basic game
    Age: From 14 years
    Maximum number of players: 1
    Minimum number of players: 1
    Difficulty: Average
    Game duration: 15 - 30 minutes
    Language: English
    Language dependency: Lots of necessary text
    SKU: #CELG-G-GLBUBU001-PAKKETPOST
    EAN:

    Description

    Gloomhaven: Buttons & Bugs is a solo game, with an original campaign written by Isaac Childres, that offers a playstyle similar to Gloomhaven but at a fraction of the size.

    Gloomhaven: Buttons & Bugs takes place after the events of Gloomhaven and Forgotten Circles. The reclusive Aesther Hail has built a reputation for her crucial role in saving the city, and she absolutely hates it. Wannabe heroes are constantly invading her studio at the Crooked Bone, looking for help to become famous themselves - and then there are the demons out for revenge. She briefly considered moving, but since that would require effort, she instead placed an enchantment on her front door: anyone who tries to open it will be reduced in size and therefore no longer a problem.

    Your character is such a wannabe hero. In an ill-conceived attempt to become famous, you try to visit Hail, and poof. Now you are as small as a mouse and have entered a completely different world of lawlessness. They must find a new way into the Crooked Bone and convince Hail to return them to their previous format.

    Each scenario is a single map, pitting one mercenary against a handful of enemies using simplified actions and artificial intelligence. Each mercenary only has four double-sided cards in their hand, but these can be used twice - both front and back - before being discarded. Attacks are resolved using a die in combination with a modifier table, and both the table and the mercenary's skill cards can be improved as you level up throughout the campaign.

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